I"m going to make a post about the stuff that was annouced at blizzcon.
Coming in patch 3.2.2Onyxia 5-year anniversary
Will be a similar fight, but with some new abilities
Everyone who logs in during the 2-3 week period will get an onyxia whelp. The graphics that were datamined are not the finalised version. The finalized version looks like a mini baby onyxia (with horns). Apparently every few mins it tries to deep breath as well but sometimes fails and just blows smoke rings.
It is NOT designed to be part of the raid progression, but more of a fun revisit.
There is loot from MC and Onyxia on her drop table with updated stats but they still have some of the fun stuff (like the quel'serrar proc).
Has a chance to drop a mount, low chance but not super low (so probably 1%). The mount looks like what onyxia would look like as a drake.
Coming in patch 3.3Icecrown raid
12 bosses.
You fight syndragosa (the wyrm from the wotlk opening cinematic) and fight arthas at the end.
There apparently will be a cutscene that plays when arthas is 'defeated'.
There are 4 floors to the dungeon
At one point you board your airship and race the other faction's airship to the next floor, this race involves you shooting at their airship, repelling their boarders who fly across with jetpacks, and using your own jetpacks to fly over to their ship. As horde, our airship will be lead by Saurfang and alliance get varian.
The fight against arthas will be 'epic' and bits of the frozen throne will apparently fall away during the fight.
The ice tower that was seen in war3/x is still inside icecrown citadel, the big metal structure was built around it.
Icecrown dungeons (yes thats an s, there is 3 5-mans coming in 3.3)
Apparently you do an 'epic' questline to unlock the second and then third dungeon. Apparently faction heroes (such as sylvanas/jaina) will make an appearance.
8 bosses total (across all 3).
Cross server LFGYou will be able to form 5-man PUGs with people across your battlegroup.
The technology supports forming raids but they want to test it with 5-mans first.
If you lead a cross server pug you apparently will get a reward of some sort.
There will be some way to summon people using it, no idea how it will work tho.
This will also solve all the 'additional instances cannot be launched' problem that some realms have.
Coming in CataclysmLevel cap raised to 85They said they would rather put more end-game content in rather than have you gain 10 levels, so the focus is to have more to do once you hit 85 rather than spend all the time on levelling zones that you don't do anything with once you hit max level.
New racesWorgen - able to be every class except paladin / shaman
Racial - Visciousness - +1% damage.
Racial - Dark Flight - +70% run speed for 10 seconds.
Racial - Abberation - Duration of Curses and Diseases reduced by 15%
Racial - Flayer - Skinning skill increased by 15.
Start off in gilneas, the starting quests apparently will show how gilneas got infected and will progress through to you joining to alliance. Levels 1-15. Only levels 6-15 were shown at blizzcon, apparently 1-5 is something special (i assume will show you getting infected as you start off chained up at level 6 already infected).
Goblins - able to be every class except druid/paladin
Racial - Best Deals Anywhere - Always receive the best discount regardless of faction.
Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 mins cooldown.
Racial - Better Living Through Chemistry - Alchemy skill increased by 15.
Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown.
Racial - Time is Money - 1% increased attack and casting speed.
You apparently are part of a cartel that has to evacuate your home base due to the cataclysm, you end up shipwrecked in the lost isles where eventually you join up with the horde out of necessity. 1-5 were not shown at blizzcon (you started at level 6 with medics trying to save your life just after you shipwrecked). I assume 1-5 will deal with the cataclysm.
New race/class combinations
Updates to zonesEvery single 1-60 zone will be effected, some not by a massive amount (such as elwynn forest) but others will be completely changed (such as the barrens which gets split into two zones, one for low level and one for high level). Some examples are: desolace becomes a lush jungle, barrens gets a huge lava trench down the middle, stonetalon mountains gets a volcano erupting in it (which also destroys some of the land to the west side of the zones allowing you access to the coastline.
Flying mounts will be useable in azeroth everywhere, so all the maps will be updated to fix up the giant empty areas and stuff like that.
You will be able to see the actual ruined city of lorderon.
There will be new quests/ quest hubs and changes to every zone, this will also allow them to fix up alot of the quests/rewards to make them more fun.
They will be using the technology they created for TBC/wotlk in the new zones, so expect phasing, vehicles, flying mounts and stuff like that.
They can now using phasing on the actual terrain (instead of just the buildings/npcs), one example they showed was that as you progressed in a zone a town sinks further and further into the ocean.
The level ranges of zones will get changed alot to make them tighter and to allow easier flow. You shouldn't need to run around so much.
The level ranges are smaller, and the flow from zone to zone doesn't send you across the entire world every couple of levels.
Horde apparently win in southshore vs tarren mill.
ItemisationSome big changes to itemisation to make it easier to understand/balance.
Spellpower - gone, intellect now will give spell power
Mp5 - gone, all healers will now just use spirit, dps casters won't need regen stats
Armor pen - gone, too mathy, however armor pen will be used with Mastery (more on this below)
Attack power - gone, rogues/hunters/shamans/druids will get 2ap per agility.
Block value - gone, blocks now block a % of damage, sort of like dodge.
Defence - gone, tanks will reach the crit cap through talents like druids do at the moment.
Haste - will now increase the regen rate of energy / focus(more on this under class changes) / rage / runes to make it better for melee.
Enh shamans / ret paladins shouldn't need any intellect and will get talents to ensure they don't need it.
Stamina - as this frees up the item budget alot, stamina will be more available to players, and plate wearers should no longer have much larger hp pools.
There will be a new stat called mastery - explained below
Class changesAll classes:
There will no longer be ranks for abilities, abilities will automatically scale when you level up.
All healers will get a magic dispel.
Warlocks
Soul shards no longer take up bags, they are now part of the UI
You start off with 3 soul shards per fight, you regen them out of combat
Using a soulshard is basically 'blowing a cooldown'.
Only 1 ability will use soul shards, called soul burn.
All other abilities that currently use shards will no longer use them.
Soul burn works like amplify curse but for nearly every warlock spell, so it will give additional effects/bonuses if you use soul burn then cast the spell.
Soul burn is off the GCD and will probably have a shortish cooldown (30 secs was an example given).
There will be a way to regen soul shards in combat (drain soul might change to work sort of like evocate does for mages, a dps drop for a short period so you can regen).
Examples given of soul burn -> spell
Fear: instant cast (got lots of boos from the audience).
Searing pain: next 3 crit
Conflag: instant cast
Death coil: longer horror duration
Summon demon: instant cast
Hunters
No longer use mana, now use focus.
Focus will work similar to energy but will regen at a slower rate.
Steady shot will increase focus regen rate for a short duration.
Example given: 6 focus per second normal, 12 with steady shot.
This will allow them to take hunter abilities off so many cooldowns as they will be limited by focus.
Ammo will finally become an item, not a consumable, still not sure if they will make it a drop or something you buy.
Priests:
Shadow will probably get a nuke with no cooldown in cataclysm
Shamans:
Might try to make totems work better by having less buff totems and more 'fun ones'. Didn't go into specifics.
Talent treesAll talent trees are getting a major reworking.
They are going to remove all the straight dps/healing increasing talents in a tree, which allows them to make more 'fun' talents. So you will see less stuff like "5% extra chance to crit" and more stuff like body & soul or juggernaut.
Instead of stat talents, what will happen is when you spend points in a tree you will get a passive bonus to 3 stats based on how many points you have spent in that tree.
Example: As you spend points in a rogue talent tree you will get a passive bonus to:
Assassination - Melee dmg / crit / poison dmg
Combat - Melee dmg / hit / armor pen
Sublety - Melee dmg / Haste / Energy regen
The final bonus in that tree is the 'mastery' bonus.
Mastery
On items there will be a mastery stat now. What this does is it boosts the mastery bonus of the talent tree you have the most points in. So if you have an item with a mastery bonus, and you are a combat rogue, the item will say 'increases your energy regen by x%'. If you then respec to assassination the mastery stat on the item will change to say 'increases your poison dmg by x%'.
Path of the titansOnce you hit max level the path of the titans is a way to keep advancing your character.
Around the world there will be cults that follow a certain titan (like eonar / aman'thul etc..). Once you hit max level you can start doing stuff for that cult in order to start along the path for that titan.
You can only follow 1 path at a time.
Paths are not class specific.
The way it works is as you do stuff for the cult you will advance in level with the cult. Each level you advance will unlock an ancient glyph for you. These glyphs work in additional to your other glyphs.
The ancient glyphs do not effect your current abilities (as the paths are not class specific). But instead give you bonuses to stats/cooldowns or can give you new abilities (such as lowering the incoming damage of party members by 10% for the next 6 seconds).
At cataclysm release you won't have access to all 10 levels, but they will probably unlock further levels with content patches.
There might also be a limit to how much you can progress each week with each cult.
ArcheologyThis is a new secondary profession (like cooking/fishing/first aid) that is used to give some cool stuff (pets, recipies for primary professions, other stuff, teleports to instances). You get it by finding artifacts that are around the world. Once you get to max level you also use it to progress down the paths.
ReforgingReforging is an ability that will be given to engineers, blacksmiths, leatherworkers, jewelcrafters, tailors that allows you to fiddle with stats on your items.
The way it works is you cut a stat on an item by half, and then use those item points to boost another stat. The new stat cannot already exist on the item. So you could cut in 1/2 the crit on an item to give yourself some hit on the item.
Professionsprofessions will go up another 75 points. The new name will be illustrious master.
There will be multi-gain items added (possibly through the entire profession range 1-525) that will give you multiple points per item. So you could either make 5 green bracers for 1 point each, or make 1 blue chestpiece for 5 points.
New ZonesIn addition to the old zones there are new zones for 78-85.
Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
The levelling order is: Sunken city/Mount Hyjal -> Deepholm -> Uldum -> twilight highlands. Obviously you can skip a zone if you want but thats the levelling range progression.
Mount Hyhal - when deathwing caused the cataclysm all the elemental planes became linked to azeroth at certain points. In hyjal the plane of fire got linked. And who is in the plane of fire? Thats right. Ragnaros. He's back and he's pissed and wants to destroy the world tree. The zone will have malfurion vs ragnaros basically and will use phasing a fair bit. The artwork they showed had lots of burning forests so expect an all out war.
Sunek City of Vash'jir - an underwater zone!!
Oh noes, they plan to make sure it is fun to play, the way it will work is that when you are on the bottom of the ocean floor you will work just as if you are on land but you can then swim around as well. There will also be aquatic mounts. Expect to see alot of naga and lots of ruins of ancient highbourne structures. There is also a giant vortex in the middle where the abyssal maw has connected to azeroth. The abyssal maw is the elemental plane of water. I assume there will be a callback or two to the hydraxian warlords at some point. There will also be large domes and stuff where you can go so you are not underwater.
Deepholm is the elemental plane of earth and is where deathwing was recovering in. The zone is all 'underground' but is huge in scale, expect
something much bigger in scale to what molten core is like. (also alot prettier).
Uldum is a zone that was hidden by titan technology, it becomes visible after the cataclysm which breaks it. Its basically wow's take on egypt so expect sand, oasises, pyramids, giant stone statues. The artwork they had for it was really pretty so don't just expect a desert. Brann bronzebeard will also appear in here (and in the dungeons in the zone).
Twilight Highlands is where Grim batol is but also goes further east and has coastal areas and stuff. Expect alot of twilight hammer cultists and maybe some stuff about the twilight dragonflight.
New dungeonsThere will be 8 dungeons at release.
One in grim batol (grim batol is basically like ironforge except now its controlled by the twilight hammer)
2 in uldum, the halls of origination and an outdoor dungeon called the Lost City of Tol'vir. Lost city apparently will feature stone cat people or something. Uldum is basically wow's take on egypt, so expect stuff like glyphics, large stone statues, lots of sand, pyramids.
Deepholm - there will be a 5-man dungeon in here, no details
Skywall will have a 5-man
Abyssal maw will have 2 dungeons. Apparently in the middle of Sunken City of Vashjir there is a giant vortex that if you get close will suck you down to the abyssal maw. It will feature lots of underwater looking stuff, like giant windows looking out into the ocean, lots of water and underwater plant life.
Blackrock caverns is a new 5-man in blackrock mountain, apparently it was formed by deathwing as a highway from BRM to grim batol to transport supplies/troops. It should feel similar to BRD but its a completely new instance.
New raidsThere will be 4 raids at release.
Grim Batol - no details yet
Skywall - no details
The firelands - we get to take on ragnaros on his home turf. Its a large outdoor zone with lots of fire and stuff. A number of bosses and then we fight ragnaros in his lair at his full strength.
Blackwing decent - nefarian is back (somehow, i'm sure we'll have some explanation). This raid is supposed to feel similar to blackwing lair but is completely new art/bosses/etc. To get to it you fly upto his throne room (remember that you can see it from burning steppes/searing gorge) and go through one of the doors that spawned adds in BWL, that is now a new raid portal.
PvPRated Battlegrounds - alternate way to get arena points
The battleground of the week will be the one which has the BG weekend on.
You can still play in the non-rated BG if you want.
PvP titles (stone guard etc) are back and based on this.
Winning a battleground will give you points/rating. Losing will NOT cost you rating. (Because you can't rely on having a team of non-morons).
There will probably be a limit ot the amount of arena points you can earn a week.
Doing rated BGs increases your guild XP/level. (more on this later)
There is a new outdoor pvp zone, like wintergrasp. It will have an instance that is available is you control the zone. There is also dailies you can do in the zone for stuff (even if you don't control the zone you can do some of the dailies, if you do control the zone you get access to some bonus ones).
3 new battlegrounds apparently, no details.
GraphicsThere is new water graphics which look really pretty. Nothing announced about updated player models / textures yet.
Guild Levelling / TalentsYour guild will be able to gain guild experience and guild levels. By completeing raids/dungeons/dailies/pvp your guild gains guild xp, and can level up. Levelling up gives access to a guild talent tree.
The guild talent tree allows you to spend talent points to get things like group buffs don't cost reagents, mass resurrection spell, make bosses drop extra gold that goes to the gbank (so boss drops 105% gold and the extra 5% goes to the gbank). Repairs cost less, stuff like that. They do not plan on putting in anything that increases dmg/healing/health as that would make them required for raiding.
At the moment there are 20 levels. Once you hit max level you gain currency to spend on guild items/profession plans / mounts / reagents / potions / banners / guild talent respecs and apparently there will be guild heirlooms as well.
There will also be some UI improvements that allow you to check what recipies guildies have, as well as a guild achievement system.
They are also planning on implementing a guild transfer system so if a guild wants to transfer servers you don't lose everything.
LoreThe story basically is that deathwing is back and wants to tear shit up.
Ashara apparently will be mentioned but will not appear in this expansion.
Other shitDance studio is still being worked on
Oceanic servers will get their own maintenance time at some point.