Wups

Don't Rush in with Deer

24:2424
[info]gorndar






(no subject)
[info]gorndar




It is the year 2424. Since the discovery of time travel in 2402 by Professor Julian Barker, the technology has become a major source of international and interplanetary tensions.

Small expeditions were sent back in time to test the technology but minor changes in the timeline occurred. Scientists discovered that any changes in the past called what they termed a ‘time shockwave’ that rippled through the timeline updating it based on the changes.

All the leaders of the world agreed to never use the technology due to the highly dangerous scenario of wiping out all of civilisation with minor changes in the past.

The technology lay dormant until 2421 when scientists detected a time shockwave. They did not know what was changed but the governments of the worlds desperately searched for those responsible.

They found that a minor terrorist organisation based out of what used to be Old Russia had bought the technology off the black market and had used it to wipe from the timeline several leaders of the current Neo-USSR government.

Time travel technology had somehow become accessible to terrorist organisations and dictators of minor countries. These timeline terrorists threatened to destroy civilisation as it was known.

The UEN decided to construct the Anti Timeline Terrorist Unit. An organisation of the best agents from across human civilisation equipped with the best technology available, whose task was to detect shockwaves and go back in time and stop the event from occurring before the shockwave propagates throughout the timeline.

For 3 years they have fought desperately to stop any illegal time travel activity. Both by searching in the present for organisations using the technology and by correcting any changes in the timeline that occur before the time shockwave permanently disrupts it.

------------------------------------------------------------------------------

Welcome to 24:2424. Unlike my last game which was set 'now' this one is set in 2424 with you as a member of ATTU. A unit of time travelling heroes who battle terrorists throughout time. I'm still working out details but i wanted to gauge interest.

So far most of the players of the original 24rpg have said they are interested but i am open to adding an extra couple of players. (HINT: RUSSELL YOU SLACKER)

The system will be once again the awesome system, which worked really well last time. I won't be starting the game until december at least because my schedule can go all out of wack during the y12 exam period. But sometimes i also end up with lots of free time waiting for stuff so its a good time to plan.

So yeah.. who is interested in battling terrorists across time?

24rpg
24 clock
[info]gorndar
Ross gave me an awesome idea for 24rpg so the next campaign will be set..

IN THE FUTURE

24:Year 2424

Blizzcon wrapup
[info]gorndar
I"m going to make a post about the stuff that was annouced at blizzcon.

Coming in patch 3.2.2
Onyxia 5-year anniversary
Will be a similar fight, but with some new abilities
Everyone who logs in during the 2-3 week period will get an onyxia whelp. The graphics that were datamined are not the finalised version. The finalized version looks like a mini baby onyxia (with horns). Apparently every few mins it tries to deep breath as well but sometimes fails and just blows smoke rings.
It is NOT designed to be part of the raid progression, but more of a fun revisit.
There is loot from MC and Onyxia on her drop table with updated stats but they still have some of the fun stuff (like the quel'serrar proc).
Has a chance to drop a mount, low chance but not super low (so probably 1%). The mount looks like what onyxia would look like as a drake.


Coming in patch 3.3
Icecrown raid
12 bosses.
You fight syndragosa (the wyrm from the wotlk opening cinematic) and fight arthas at the end.
There apparently will be a cutscene that plays when arthas is 'defeated'.
There are 4 floors to the dungeon
At one point you board your airship and race the other faction's airship to the next floor, this race involves you shooting at their airship, repelling their boarders who fly across with jetpacks, and using your own jetpacks to fly over to their ship. As horde, our airship will be lead by Saurfang and alliance get varian.
The fight against arthas will be 'epic' and bits of the frozen throne will apparently fall away during the fight.
The ice tower that was seen in war3/x is still inside icecrown citadel, the big metal structure was built around it.

Icecrown dungeons (yes thats an s, there is 3 5-mans coming in 3.3)
Apparently you do an 'epic' questline to unlock the second and then third dungeon. Apparently faction heroes (such as sylvanas/jaina) will make an appearance.
8 bosses total (across all 3).

Cross server LFG
You will be able to form 5-man PUGs with people across your battlegroup.
The technology supports forming raids but they want to test it with 5-mans first.
If you lead a cross server pug you apparently will get a reward of some sort.
There will be some way to summon people using it, no idea how it will work tho.
This will also solve all the 'additional instances cannot be launched' problem that some realms have.


Coming in Cataclysm

Level cap raised to 85
They said they would rather put more end-game content in rather than have you gain 10 levels, so the focus is to have more to do once you hit 85 rather than spend all the time on levelling zones that you don't do anything with once you hit max level.

New races
Worgen - able to be every class except paladin / shaman
Racial - Visciousness - +1% damage.
Racial - Dark Flight - +70% run speed for 10 seconds.
Racial - Abberation - Duration of Curses and Diseases reduced by 15%
Racial - Flayer - Skinning skill increased by 15.
Start off in gilneas, the starting quests apparently will show how gilneas got infected and will progress through to you joining to alliance. Levels 1-15. Only levels 6-15 were shown at blizzcon, apparently 1-5 is something special (i assume will show you getting infected as you start off chained up at level 6 already infected).

Goblins - able to be every class except druid/paladin
Racial - Best Deals Anywhere - Always receive the best discount regardless of faction.
Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 mins cooldown.
Racial - Better Living Through Chemistry - Alchemy skill increased by 15.
Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown.
Racial - Time is Money - 1% increased attack and casting speed.
You apparently are part of a cartel that has to evacuate your home base due to the cataclysm, you end up shipwrecked in the lost isles where eventually you join up with the horde out of necessity. 1-5 were not shown at blizzcon (you started at level 6 with medics trying to save your life just after you shipwrecked). I assume 1-5 will deal with the cataclysm.

New race/class combinations


Updates to zones
Every single 1-60 zone will be effected, some not by a massive amount (such as elwynn forest) but others will be completely changed (such as the barrens which gets split into two zones, one for low level and one for high level). Some examples are: desolace becomes a lush jungle, barrens gets a huge lava trench down the middle, stonetalon mountains gets a volcano erupting in it (which also destroys some of the land to the west side of the zones allowing you access to the coastline.
Flying mounts will be useable in azeroth everywhere, so all the maps will be updated to fix up the giant empty areas and stuff like that.
You will be able to see the actual ruined city of lorderon.
There will be new quests/ quest hubs and changes to every zone, this will also allow them to fix up alot of the quests/rewards to make them more fun.
They will be using the technology they created for TBC/wotlk in the new zones, so expect phasing, vehicles, flying mounts and stuff like that.
They can now using phasing on the actual terrain (instead of just the buildings/npcs), one example they showed was that as you progressed in a zone a town sinks further and further into the ocean.
The level ranges of zones will get changed alot to make them tighter and to allow easier flow. You shouldn't need to run around so much.

The level ranges are smaller, and the flow from zone to zone doesn't send you across the entire world every couple of levels.
Horde apparently win in southshore vs tarren mill.


Itemisation
Some big changes to itemisation to make it easier to understand/balance.

Spellpower - gone, intellect now will give spell power
Mp5 - gone, all healers will now just use spirit, dps casters won't need regen stats
Armor pen - gone, too mathy, however armor pen will be used with Mastery (more on this below)
Attack power - gone, rogues/hunters/shamans/druids will get 2ap per agility.
Block value - gone, blocks now block a % of damage, sort of like dodge.
Defence - gone, tanks will reach the crit cap through talents like druids do at the moment.
Haste - will now increase the regen rate of energy / focus(more on this under class changes) / rage / runes to make it better for melee.
Enh shamans / ret paladins shouldn't need any intellect and will get talents to ensure they don't need it.
Stamina - as this frees up the item budget alot, stamina will be more available to players, and plate wearers should no longer have much larger hp pools.
There will be a new stat called mastery - explained below

Class changes

All classes:
There will no longer be ranks for abilities, abilities will automatically scale when you level up.
All healers will get a magic dispel.

Warlocks
Soul shards no longer take up bags, they are now part of the UI
You start off with 3 soul shards per fight, you regen them out of combat
Using a soulshard is basically 'blowing a cooldown'.
Only 1 ability will use soul shards, called soul burn.
All other abilities that currently use shards will no longer use them.
Soul burn works like amplify curse but for nearly every warlock spell, so it will give additional effects/bonuses if you use soul burn then cast the spell.
Soul burn is off the GCD and will probably have a shortish cooldown (30 secs was an example given).
There will be a way to regen soul shards in combat (drain soul might change to work sort of like evocate does for mages, a dps drop for a short period so you can regen).
Examples given of soul burn -> spell
Fear: instant cast (got lots of boos from the audience).
Searing pain: next 3 crit
Conflag: instant cast
Death coil: longer horror duration
Summon demon: instant cast

Hunters
No longer use mana, now use focus.
Focus will work similar to energy but will regen at a slower rate.
Steady shot will increase focus regen rate for a short duration.
Example given: 6 focus per second normal, 12 with steady shot.
This will allow them to take hunter abilities off so many cooldowns as they will be limited by focus.
Ammo will finally become an item, not a consumable, still not sure if they will make it a drop or something you buy.

Priests:
Shadow will probably get a nuke with no cooldown in cataclysm

Shamans:
Might try to make totems work better by having less buff totems and more 'fun ones'. Didn't go into specifics.

Talent trees
All talent trees are getting a major reworking.
They are going to remove all the straight dps/healing increasing talents in a tree, which allows them to make more 'fun' talents. So you will see less stuff like "5% extra chance to crit" and more stuff like body & soul or juggernaut.

Instead of stat talents, what will happen is when you spend points in a tree you will get a passive bonus to 3 stats based on how many points you have spent in that tree.
Example: As you spend points in a rogue talent tree you will get a passive bonus to:
Assassination - Melee dmg / crit / poison dmg
Combat - Melee dmg / hit / armor pen
Sublety - Melee dmg / Haste / Energy regen
The final bonus in that tree is the 'mastery' bonus.

Mastery
On items there will be a mastery stat now. What this does is it boosts the mastery bonus of the talent tree you have the most points in. So if you have an item with a mastery bonus, and you are a combat rogue, the item will say 'increases your energy regen by x%'. If you then respec to assassination the mastery stat on the item will change to say 'increases your poison dmg by x%'.

Path of the titans
Once you hit max level the path of the titans is a way to keep advancing your character.
Around the world there will be cults that follow a certain titan (like eonar / aman'thul etc..). Once you hit max level you can start doing stuff for that cult in order to start along the path for that titan.
You can only follow 1 path at a time.
Paths are not class specific.

The way it works is as you do stuff for the cult you will advance in level with the cult. Each level you advance will unlock an ancient glyph for you. These glyphs work in additional to your other glyphs.
The ancient glyphs do not effect your current abilities (as the paths are not class specific). But instead give you bonuses to stats/cooldowns or can give you new abilities (such as lowering the incoming damage of party members by 10% for the next 6 seconds).
At cataclysm release you won't have access to all 10 levels, but they will probably unlock further levels with content patches.
There might also be a limit to how much you can progress each week with each cult.

Archeology
This is a new secondary profession (like cooking/fishing/first aid) that is used to give some cool stuff (pets, recipies for primary professions, other stuff, teleports to instances). You get it by finding artifacts that are around the world. Once you get to max level you also use it to progress down the paths.

Reforging
Reforging is an ability that will be given to engineers, blacksmiths, leatherworkers, jewelcrafters, tailors that allows you to fiddle with stats on your items.
The way it works is you cut a stat on an item by half, and then use those item points to boost another stat. The new stat cannot already exist on the item. So you could cut in 1/2 the crit on an item to give yourself some hit on the item.

Professions
professions will go up another 75 points. The new name will be illustrious master.
There will be multi-gain items added (possibly through the entire profession range 1-525) that will give you multiple points per item. So you could either make 5 green bracers for 1 point each, or make 1 blue chestpiece for 5 points.

New Zones
In addition to the old zones there are new zones for 78-85.
Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.

The levelling order is: Sunken city/Mount Hyjal -> Deepholm -> Uldum -> twilight highlands. Obviously you can skip a zone if you want but thats the levelling range progression.

Mount Hyhal - when deathwing caused the cataclysm all the elemental planes became linked to azeroth at certain points. In hyjal the plane of fire got linked. And who is in the plane of fire? Thats right. Ragnaros. He's back and he's pissed and wants to destroy the world tree. The zone will have malfurion vs ragnaros basically and will use phasing a fair bit. The artwork they showed had lots of burning forests so expect an all out war.

Sunek City of Vash'jir - an underwater zone!!
Oh noes, they plan to make sure it is fun to play, the way it will work is that when you are on the bottom of the ocean floor you will work just as if you are on land but you can then swim around as well. There will also be aquatic mounts. Expect to see alot of naga and lots of ruins of ancient highbourne structures. There is also a giant vortex in the middle where the abyssal maw has connected to azeroth. The abyssal maw is the elemental plane of water. I assume there will be a callback or two to the hydraxian warlords at some point. There will also be large domes and stuff where you can go so you are not underwater.

Deepholm is the elemental plane of earth and is where deathwing was recovering in. The zone is all 'underground' but is huge in scale, expect
something much bigger in scale to what molten core is like. (also alot prettier).

Uldum is a zone that was hidden by titan technology, it becomes visible after the cataclysm which breaks it. Its basically wow's take on egypt so expect sand, oasises, pyramids, giant stone statues. The artwork they had for it was really pretty so don't just expect a desert. Brann bronzebeard will also appear in here (and in the dungeons in the zone).

Twilight Highlands is where Grim batol is but also goes further east and has coastal areas and stuff. Expect alot of twilight hammer cultists and maybe some stuff about the twilight dragonflight.

New dungeons
There will be 8 dungeons at release.
One in grim batol (grim batol is basically like ironforge except now its controlled by the twilight hammer)
2 in uldum, the halls of origination and an outdoor dungeon called the Lost City of Tol'vir. Lost city apparently will feature stone cat people or something. Uldum is basically wow's take on egypt, so expect stuff like glyphics, large stone statues, lots of sand, pyramids.
Deepholm - there will be a 5-man dungeon in here, no details
Skywall will have a 5-man
Abyssal maw will have 2 dungeons. Apparently in the middle of Sunken City of Vashjir there is a giant vortex that if you get close will suck you down to the abyssal maw. It will feature lots of underwater looking stuff, like giant windows looking out into the ocean, lots of water and underwater plant life.
Blackrock caverns is a new 5-man in blackrock mountain, apparently it was formed by deathwing as a highway from BRM to grim batol to transport supplies/troops. It should feel similar to BRD but its a completely new instance.


New raids
There will be 4 raids at release.

Grim Batol - no details yet
Skywall - no details
The firelands - we get to take on ragnaros on his home turf. Its a large outdoor zone with lots of fire and stuff. A number of bosses and then we fight ragnaros in his lair at his full strength.
Blackwing decent - nefarian is back (somehow, i'm sure we'll have some explanation). This raid is supposed to feel similar to blackwing lair but is completely new art/bosses/etc. To get to it you fly upto his throne room (remember that you can see it from burning steppes/searing gorge) and go through one of the doors that spawned adds in BWL, that is now a new raid portal.


PvP
Rated Battlegrounds - alternate way to get arena points
The battleground of the week will be the one which has the BG weekend on.
You can still play in the non-rated BG if you want.
PvP titles (stone guard etc) are back and based on this.
Winning a battleground will give you points/rating. Losing will NOT cost you rating. (Because you can't rely on having a team of non-morons).
There will probably be a limit ot the amount of arena points you can earn a week.
Doing rated BGs increases your guild XP/level. (more on this later)

There is a new outdoor pvp zone, like wintergrasp. It will have an instance that is available is you control the zone. There is also dailies you can do in the zone for stuff (even if you don't control the zone you can do some of the dailies, if you do control the zone you get access to some bonus ones).

3 new battlegrounds apparently, no details.

Graphics
There is new water graphics which look really pretty. Nothing announced about updated player models / textures yet.

Guild Levelling / Talents

Your guild will be able to gain guild experience and guild levels. By completeing raids/dungeons/dailies/pvp your guild gains guild xp, and can level up. Levelling up gives access to a guild talent tree.

The guild talent tree allows you to spend talent points to get things like group buffs don't cost reagents, mass resurrection spell, make bosses drop extra gold that goes to the gbank (so boss drops 105% gold and the extra 5% goes to the gbank). Repairs cost less, stuff like that. They do not plan on putting in anything that increases dmg/healing/health as that would make them required for raiding.

At the moment there are 20 levels. Once you hit max level you gain currency to spend on guild items/profession plans / mounts / reagents / potions / banners / guild talent respecs and apparently there will be guild heirlooms as well.

There will also be some UI improvements that allow you to check what recipies guildies have, as well as a guild achievement system.

They are also planning on implementing a guild transfer system so if a guild wants to transfer servers you don't lose everything.

Lore

The story basically is that deathwing is back and wants to tear shit up.
Ashara apparently will be mentioned but will not appear in this expansion.

Other shit
Dance studio is still being worked on
Oceanic servers will get their own maintenance time at some point.

TWO
[info]gorndar

Its baaaaack
[info]gorndar

Good news everyone!
[info]gorndar
Good news Everyone!
Apparently Futurama has been picked up for another season due to the good sales of the movies on dvd.

Banks
[info]gorndar
Things i learned last night about the American banking sector:


1. Banks can choose who their regulator is (by declaring we are an X type of bank, doesn't actually matter what they are they can just construct a holding company that matches it).
2. Regulators are not paid by the government, they get paid by the banks.
3. This leads to regulators competing to banks in order to ensure they get paid / have jobs.
4. This leads to regulators competing on the only thing they can, how little they regulate.
5. This lead to a bunch of the banks choosing a little regulator called OTS which apparently had just a handful of staff and was supposed to oversight assets/banks worth hundreds of billions.
6. An OTS guy showed up at a conference about banking regulation with a chainsaw to show he was going to 'cut through the regulations'

TF2 / 24:RPG and other junk
[info]gorndar
I've been playing TF2 again recently, i stopped playing it sometime after the Heavy patch but before the Scout patch.

I'm really liking the changes they have made to the spy, which is my favourite class.

New updates:

Spy
Ambassador: New gun upgrade, does criticals on headshots, accurate on the first shot, otherwise worse than the standard revolver. I still haven't decided if this is better, for close quarters the revolver is probably much better, but the ambassador is quite good for sniping people once you get behind enemy lines.

Cloak & Dagger: Allows you to regenerate your cloak while standing still, discharges more quickly when moving compared to the normal cloak tho. I've used this a couple of times, and while i can see it being useful occasionally, most of the time it just takes way too long to actually get in position. I have seen alot of spies on my team lately useing for and basicalling just idling behind enemy lines. Do something!

Dead Ringer: I love this, when you have bring the dead ringer up, you don't cloak but what happens is the next time you would take damage you drop a fake corpse instead. The enemy actually gets a kill message, even domination/revenge messages. Meanwhile you get 8 seconds of full cloak, even bumping into people won't reveal you, and while you are under perma-cloak you take like 10% damage (you also take about 10% damage from the first hit so you can survive running through a patch of stickies with this). I find on some maps its really really useful, you can disguise as your own team or the enemy team, basically rush at them with no worries and once they shoot you, you have 8 seconds to find a safe spot and decloak. Its always the hardest thing to get behind enemies lines but this makes it so much easier. About the only thing you have to be careful with is pyros, you can still be lit on fire when under perma-cloak so pyros are still your worst enemy. The best thing about the dead ringer tho is when you can use it to escape after backstabbing someone. Normally this is the hardest thing as other people will generally turn around and blast you straight away, but with this you can stab then bring up the ringer and get fake-killed and then go back to backstabbing. I did this about 6 times to one sniper on goldrush last night. He eventually chucked a big sad and started calling me a cheater and a camper (he's a friggin sniper and he's complaining about him always running to the same spot and i run through and backstab him).

Sniper
Huntsman: Unlock for the sniper rifle, this takes song getting used to, its really good on some spots where you don't have a long range to cover. Also sticking people to walls with arrows is just awesome.

Razorback: Useless, this needs a buff. I give up my secondary slot for a weapon that does nothing but stop a backstab.

Jarate: I like this, being able to debuff a group of enemies can help your team alot. Plus its a good way to check for spies.


Now moving on:

The RPG i'm running atm, which is based on 24 the tv series is going nicely, although a certain player should stop not being available.

Its my first time GMing, and the second game i've used the Awesome System for, i quite like it, it suits 24 alot in my opinion.

A few things i've learned so far:
Players really like to shoot people.
Making things up on the fly isn't as hard as i thought it would be.
Pre-planning lots of stuff isn't needed at 90% of it won't be used anyway.
Players really REALLY like to shoot people, even people who could give them information.
Its hard to do some story ideas if you do stuff in the perspective of player characters. Of course you could always have an npc give out information but then that becomes boring. I'm trying to strike a balance at the moment.
Don't give your players an APC cause they will just drive it around everywhere.

Moving on, I'm looking forward to the new Transformers movie, apparently this one has alot more giant robots fightning, as well as DEVASTATOR. Which will be awesome. Comes out June 24th.

A bunch of stuff was announced at E3:

Things that are awesome:
Golden Sun DS
Assassins Creed 2
Forza 3
Need for speed: Shift
Ace Attorney Investigations: Miles Edgeworth - Even if its not a Phoenix Wright game, its still going to be awesome.

Things that may be awesome:
Project Natal - depending on how long it takes before something good that isn't party games comes out on it
Metroid Other M - Although i thought the graphics looked like crap. Maybe its because i haven't played my wii in like.. 6+ months that i have forgotten how bad it looks.
Bioshock 2 - Seems okay, i liked the first one although i havne't replayed it all
Mass Effect 2 - So far it looks really good, i hope they have fixed the performance issues the first one had.
Star wars: The old republic - Well the trailer was awesome, and i do like Star Wars stuff. The game itself seems weird, so far everything they have described makes it sound like a single player game. And well if its just going to be KOTOR but with 50x as many 'collect 4 space bear paws'.. Well i hope the story makes up for it then.

Things that are boring:
The Wii - where the hell is some good games argh
Metal Gear solid rising: I really hoped the game will be quite seperate from other MGS games, but it doesn't look like it will be. I've been told that the MGS series is really good but it seems like a giant mess of a story and i'd have to buy other consoles and track down copies to actually play it as the story seems so confusing that unless i've actually played it i would have no idea what is going on.
Superme Commander 2 - Why did i buy the first one for geez, i played it for less time than i've played writing this post.
Final Fantasy 14 - Another MMO? All i've heard of FF11 is that its basically an MMO that is 100x more grindy and annoying as WoW ever was/is.
Red Steel 2: I own RS1.. when i see it on the shelf its like it laughs at me going "hahaha you paid for this pile of shit". They will have to seriously change it up to make people want to buy it. You'd think it would be hard to fuck up a shooting game where you can also use a sword but the controls are just so.. argh..

Onto world news: Apparently the health care system america wants to implement is that its a compulsory health insurance where you have to pay for-profit private companies for insurance otherwise you get fined. And those payments are taxed by the govenment. How does this solve anything apart from making private insurance companies make more money.

I don't think a comic book supervillain could come up with a worse idea.

There is so many systems they could of used:
http://www.pbs.org/wgbh/pages/frontline/sickaroundtheworld/countries/
But no it seems that actually helping people is a lower priority than ensuring high profits for private companies.

Finally, DDQQ downed Mimiron for the first time last night in WoW, he dropped shit loot.

YEAAAAAAHHHHHHHHHHHHHH
[info]gorndar

(no subject)
[info]gorndar
"As first revealed earlier this morning, Sony has doffed its moneyhat in Atari’s direction and taken over publishing duties on the title in PAL territories such as Europe and Australia.

Ghostbusters will now launch on PS3 and PS2 on June 19 to coincide with the Blu-ray release of the film’s 25th anniversary edition. A PSP version will be coming later in the year.

Understandably, Sony ain’t in the business of publishing games on rival platforms, so it’s goodbye to the previously announced Xbox 360, Wii and DS versions. But only in Europe and Australia. North America will still be getting the game across all formats."


Fuck you sony, i will never ever buy a playstation now. This is just a complete dick move. Buying exclusivity to a region? Thats fucking low.

I hope to god that the 360 version isn't region locked.

Malygoose
[info]gorndar


Killing Malygos just as the last person dies is fun, but i'd prefer to not die.

EJO is awesome
[info]gorndar

I must have this game
[info]gorndar


God this looks so awesome.

(no subject)
[info]gorndar

Best use of music ever in a tv show (don't read if you don't want BSG spoilers)
[info]gorndar
Warning if you are not upto date, don't watch the clip below.

This scene here: (i would embed it but the preview image gives away a big spoiler as well!)
http://www.youtube.com/watch?v=OrEyELBeT3o
























Spoilery discussion
--------------------------

This episode of BSG was amazing, managing to create a story around kara's father and how he loved the piano. Leading to kara trying to remember the song her dad used to play when she was younger.

She starts playing around with Slick and it just hints at a familiar song.

And then BAM.. the final four theme that they all heard in the Season 3 finale (Bear Mcreary's mix of All along the watchtower [which you can see below]).

The season 3 finale was an amazing use of music to convey a link to earth, yet something that isn't earth, and the music tying back into kara's past and her father just makes my brain go into overdrive thinking up theories.

This episode just blew my mind. BSG is one of the best TV shows ever made. Why is there only a few episodes left :(


For those interested: the s3 finale scene with the "All along the watchtowers" song.

(no subject)
[info]gorndar
I'm a medieval man

I'm a medieval man

Wha-wha wha-wha what do you want?
Wha-wha wha-wha what do you want?
Wha-wha wha-wha what do you want?
Why do you keep touching me?


Wha-wha wha-wha what do you want?
Wha-wha wha-wha what do you want?
Wha-wha wha-wha what do you want?
Why do you keep touching me?

DABU DABU
Wha-wha wha-wha what do you want?
DABU DABU
Wha-wha wha-wha what do you want?
DABU DABU
Wha-wha wha-wha what do you want?
DABU DABU
Why do you keep touching me?

DABU DABU
DABU DABU
OoooooOOOOOooooo

In the age of chaos..
In the age of chaos..
In the age of chaos.. two factions battle for dominance.

In the age of chaos..
In the age of chaos..
In the age of chaos.. two factions battle for dominance.


Welcome to the world of warcraft.

(no subject)
[info]gorndar
Image Hosted by ImageShack.us Your sound card works perfectly.

Image Hosted by ImageShack.us Your sound card works perfectly.

Image Hosted by ImageShack.us Your sound card works perfectly.

Image Hosted by ImageShack.us Enjoying yourself?

Image Hosted by ImageShack.us Your sound card works perfectly.

Image Hosted by ImageShack.us Your sound card works perfectly.

Image Hosted by ImageShack.us Your sound card works perfectly.

Image Hosted by ImageShack.us It doesn't get any better than this.

Northrend awaits!
[info]gorndar
Northrend awaits!
Image Hosted by ImageShack.us

(no subject)
[info]gorndar
Since when are warriors able to solo stuff. I could easily do all the nagrand nesingwary quests in my terrible gear.

Obviously needs a nerf.

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